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Skyrim save game cleaner scripts
Skyrim save game cleaner scripts






If the file name is "None" then that's the double. This will list the origin of the reference. Open the console, and click on the suspected double.You can manually remove doubles while in game using the console.If you know what you're doing, you may want to turn off safe editing in EE.Always make a backup or duplicate of your savegame before working on it in EE, and then test play your changes afterwards to see if they look correct.Hence if you use the safe edit option, you may run into problems in some cases. In particular, it doesn't correctly recognize how spawned creatures are embedded in spawn points, how references are moved out of cells, and how persistent references are separated from non-persistent references.

#Skyrim save game cleaner scripts mod#

While EE understands mod files very well, it's understanding of save games is not so good.Note that the Wrye Mash distribution comes with a fairly recent ESTemplate.ini file in its extras folder. As a result the ESTemplate.ini file that comes with EE is out of date. The understanding of the TES3 file format has continued to improve over time.E.g., you could use EE to fix the reference pointer for a global script.If you know what you're doing, you can delete specific subrecords and edit other records to remove problems.

skyrim save game cleaner scripts

  • Enchanted editor gives you pretty complete control over the records and subrecords in the Morrowind savegame.
  • Quests may break, companions may reset, etc.
  • Savegame can be substantially reduced in size, resulting in improved performance.
  • All doubles and other problem references are removed.
  • skyrim save game cleaner scripts

    (The solution is particularly nuclear when you remove all but a few cell records.) While using Wrye Mash's Repair All is generally a better solution, there may be some cases when the EE Nuke is desirable.

  • An older method of cleaning save games is to simply delete cell records from the savegame.
  • If you leave the mod unselected (and removed from your load list), then Morrowind will complete the removal process.
  • Follow this up with a "Repair All" to remove any debris records (globals, npcs, etc.) associated with the removed mod.
  • Note that if you use Mash to remove a mod from a savegame's master list, you automatically remove all of the references placed by that mod.
  • However, note that ref removers will also reset/remove any legitimate copies of those items, so be careful!
  • If there are other objects which are repeatedly doubled in your files, then you may be able to create additional ref removers for them.
  • I.e., if you lock-picked the door, you'll now find it locked again. However, it will also reset any other doors. Since doors are particularly prone to doubling, removing door references will have the effect of removing all door doubles.
  • Wrye Mash does have the ability to remove a specified set of references from the game.
  • However, it will not fix doubling that has already occurred and it will not fix doubling that is already locked into the savegame.
  • Doing this will fix bad references, orphan contents and debris records.
  • skyrim save game cleaner scripts

    Simply go to the saves tab, right click on the problem save file and select Repair All.

  • Fortunately, many (but definitely not all) of these problems can be fixed with a single menu command on Wrye Mash.
  • skyrim save game cleaner scripts

    Morrowind save files can become corrupted in a number of ways:






    Skyrim save game cleaner scripts