
If the file name is "None" then that's the double. This will list the origin of the reference. Open the console, and click on the suspected double.You can manually remove doubles while in game using the console.If you know what you're doing, you may want to turn off safe editing in EE.Always make a backup or duplicate of your savegame before working on it in EE, and then test play your changes afterwards to see if they look correct.Hence if you use the safe edit option, you may run into problems in some cases. In particular, it doesn't correctly recognize how spawned creatures are embedded in spawn points, how references are moved out of cells, and how persistent references are separated from non-persistent references.
#Skyrim save game cleaner scripts mod#
While EE understands mod files very well, it's understanding of save games is not so good.Note that the Wrye Mash distribution comes with a fairly recent ESTemplate.ini file in its extras folder. As a result the ESTemplate.ini file that comes with EE is out of date. The understanding of the TES3 file format has continued to improve over time.E.g., you could use EE to fix the reference pointer for a global script.If you know what you're doing, you can delete specific subrecords and edit other records to remove problems.


(The solution is particularly nuclear when you remove all but a few cell records.) While using Wrye Mash's Repair All is generally a better solution, there may be some cases when the EE Nuke is desirable.

Simply go to the saves tab, right click on the problem save file and select Repair All.

Morrowind save files can become corrupted in a number of ways:
